Rygar Pwned
Being a substitute is a strange and wonderful experience. One day you may now you are working the next, you may find out very early that same morning, or you can be hesitantly wait until school starts to start making plans for the day. This day was one of those latter, not sure when I can start making plans for the day. I got up before sch ool started, just in case and once I finished breakfast I did not get a call so I started playing Rygar. I have no manuel for this game but found one alomst immediately after I passed the game, so here is my description. This is the game is mostly side scroller and some top scrolling. Starting, you are this little man, maybe about the size of Mario or Samuel in Metroid, and your only visible weapon is a shield that shoots out like a giant yo-yo. After killing some monster, turtle things and giant red rolly-pollies, you find out there are stars that you can collect. These stars can but used, if you accumulate enough of them, to refill your health, go up a level in power, or Attack and Assail, which hurts everything on the screen. I passed this game in eight hours.
I remember this game being pretty tough and confusing. First there was no way to tell when you will get more health, at least that I figured on. you killed enough bad guys it would just appear. The power up was also confusing, You don't know if you have done it or not, there seemed to be no way of tracking it. The controls for the game were lacking, not as good as SMB, but there were not horrible. Speaking of SMB, there was some SMB syndrome going on, where if there was a monster on the screen and you left the screen and came back the monster would disappear. that was helpful in the forest with the cat-like-worm-thing-shooting-stuff-from-it's-tail. So with all that aside there were plenty of strange creatures to kill, fun, graphically pleasing levels to see and the last monster is a Ligar. Could Jared Hess have played this game when he was a kid and was it his inspiration? I think so. Jared was born in 1979 so that totally puts him in the realm of playing this game just as I did.
The crappiest part was the saving. I was lucky that I had the day off, otherwise I would have had to start all over again. There is no saving. The game is so old, 1987, with in a couple of years since the NES came out, that they did not put a battery in it so data could be saved. However, Zelda came out the same year and had a battery in it. could be the difference bwtween the producers;Temco vs. Nintendo. If I did not have the day off I would have left the NES on and unplugged the tv input, that is what I did when I was younger, but now the TV is so advanced that I can just switch the input and can still watch M.A.S.H.
So here is the kill screen, what you all have been waiting for:
I know Kinda cheesy huh? I hope the ending to Legend of Zelda is better...
Not sure what is up next, but I should do something on beer...
I remember this game being pretty tough and confusing. First there was no way to tell when you will get more health, at least that I figured on. you killed enough bad guys it would just appear. The power up was also confusing, You don't know if you have done it or not, there seemed to be no way of tracking it. The controls for the game were lacking, not as good as SMB, but there were not horrible. Speaking of SMB, there was some SMB syndrome going on, where if there was a monster on the screen and you left the screen and came back the monster would disappear. that was helpful in the forest with the cat-like-worm-thing-shooting-stuff-from-it's-tail. So with all that aside there were plenty of strange creatures to kill, fun, graphically pleasing levels to see and the last monster is a Ligar. Could Jared Hess have played this game when he was a kid and was it his inspiration? I think so. Jared was born in 1979 so that totally puts him in the realm of playing this game just as I did.
The crappiest part was the saving. I was lucky that I had the day off, otherwise I would have had to start all over again. There is no saving. The game is so old, 1987, with in a couple of years since the NES came out, that they did not put a battery in it so data could be saved. However, Zelda came out the same year and had a battery in it. could be the difference bwtween the producers;Temco vs. Nintendo. If I did not have the day off I would have left the NES on and unplugged the tv input, that is what I did when I was younger, but now the TV is so advanced that I can just switch the input and can still watch M.A.S.H.
So here is the kill screen, what you all have been waiting for:
Not sure what is up next, but I should do something on beer...
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